20mm rounds are now using multiSoundHit instead of soundHit. ![]() Made objects based on the FloatingStructure_F base class show up in Zeus.Removed: Redundant BIS_fnc_crewCount from Functions_F_Curator (the function file is already in Functions_F).Solar power plant has a better set of sounds for its doors.Removed: Obsolete debug logs in MP Headhunters.Fatigue for switching weapons was tweaked depending on your stance.Walking with a rifle or pistol now regenerates less fatigue than standing still with rifle or pistol coherently among all stances.Removed Plane_Fighter_03_wreck_F from Zeus.Units should be able to stay under water a little bit longer.Increased volume of samples for changing stances and set maximum audible distance of all movement sound to 20 meters.Naming of various structures has been updated to prevent at least some duplicates in ZGM missions.Compact backpack with digital camo has better alpha sorting.AAF Soldier LAT now has a backpack better suiting his needs.FIA Miller's and Stavrou's headgear randomization switched off.Texture definition added to Kerry's backpack class it can now be re-textured.Thicker front lower armor plates on wheeled APCs. ![]() The access code for this branch is: Arma3Legacy130 It can be used to compare specific changes between major releases. It contains the previous significant main branch version (1.30).
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